WLen_K (White Len Arranged) by Kohaku for 1.0
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This is White Len from Melty Blood. She is not accurate to the source game and instead plays to a custom style.

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Movelist:

p = Any punch button (x/y/z)
k = Any kick button (a/b/c)
pp = Press any 2 punch buttons simultaneously
kk = Press any 2 kick buttons simultaneously
[EX] = Perform an enhanced version of the attack by pressing an additional button (D,F,p -> D,F,pp), costs 500 power
[AWK] = Attack will gain an additional benefit from Awakening outside from the standard buffs

Basic Standing
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Bell Poke - x
Bell Swing - y
Bell Arc - z
Tsundere Kick - a
Bell Thrust - b
Overhead Bell Smash - c

Basic Crouching
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Bell Poke - x
Yo-Yo Trip - y
Sweeping Kick - z 
Overhead Kick - z (after Sweeping Kick)
Bell Poke - a
Bell Thrust - b
Cat Tackle - c

Basic Jumping
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Bell Thrust - x
Bell Swipe - y
Broom Arc - z
Bell Thrust - a
Flip Kick - b
Reverse Arc - c

Abilities
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Side Step - x+a
Dodge roll forward - F,x+a
Dodge roll backward - B,x+a
Throw - F+z or c/B+z or c
Parry - F (before an incoming standing or air attack)
Crouching parry - D (before an incoming crouching/low attack)
Air parry - F (while in the air before an incoming attack)
Power charge - y+b
Guard Counter - F+y+b (While blocking and requires 1000 power)
Awakening* - z+c (requires 3000 power)
- 10% attack bonus
- Slow health regen
- EX Attacks can be used (uses up 10% of the Awakening gauge)
- Level 1 supers can be used (uses 20% of the Awakening gauge)
- Unlimited use of Guard Counter
- Activation can be used as a roman cancel from some attacks to extend combos
- Some EX attacks and Supers will behave differently and will gain additional benefits

Special moves
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Fleur Freeze Kururu - D,F,p (can be used in the air) [EX]
Capriole - D,B,k [EX] [AWK]
Swan Lake - F,D,DF,p (MP and HP version can be cancelled mid anim by pressing p) [EX]
Neige Plan - D,F,k [EX]

Level 1 Supers (requires 1000 power)
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Etoile Sirius - D,F,D,F,p (can be used in the air)
Nursery Rhyme - D,F,D,F,k
Utakata - D,F,D,B,p [AWK]

Level 2 Supers (requires 2000 power)
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Kochou no Yume - D,F,D,B,pp
Snow Renew - D,F,D,F,kk

Level 3 Hyper (requires 3000 power)
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Mugen Houyou - D,B,D,F,p
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Update log(v2.11)
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12-25-10: 
- WLen_K released

12-26-10:
- Can now attack while running
- Fixes to the cmd file
- Bug fixes on both Utakata and Kochou no Yume (1.0 version only)

2-24-10:
- Implemented Overlimit
- Implemented Guard Counter
- Redid the way the hit sparks are generated
- Incresed recovery time of Snow Renew
- Reworked the aerial version of Etoile Sirius to reduce the lag it causes
- Fixed a bug where Neige Debellis can still be used with insufficient power 
- Increased the yaccel and decreased the hit vels of Capriole
- Increased the hit box of Capriole
- Increased start up of heavy version of Neige Plan
- Decreased the aerial hit vels of Fleur Freeze Kururu
- Changed sound effect of Neige Plan
- Fixes to Utakata 
- Reduced the noise of Neige Debellis
- Can now chain aerial basic attacks to other attacks
- Reduced the hit vels of standing HP
- New voice clips

10-31-11
- Increased damage output of Utakata and Kochou no Yume.
- EX Swan Lake now causes wall slam.
- Revamped havey version of Capriole.
- Changes to the damage dampener so it's not as strict anymore.
- Adjustments to damage on some attacks to accomodate the updated dampener.
- Revamped parry mechanic to address problems with parrying projectiles.
- Implemented a defense modifier that adjusts according to the character's remaining life.
- Implemented dodge roll.
- Normal attacks will now cause chip damage while in Overlimit.
- Fixes to cmd file to prevent clashing of certain commands.
- Made compatible with Akiha's Kemono wo Kogasu.
- New Super FX and sounds.
- New small and big portrait.

1-28-12:
- 5th hit of Nursery Rhyme and Snow Renew will now cause a floor bounce if the opponent is in the air.
- Neige Plan will now bounce off the wall.
- Updated FX for Neige Plan.
- Fixed a bug where the Super Finish sound wouldn't play when you KO the opponent both versions of Etoile Sirius.
- Adjustments to pausetimes on several attacks which didn't transfer well to 1.0.
- Can now cancel out of a landing animation with the exception of some attacks
- Fixed health regen during overlimit to prevent it from being affected by hit pauses.
- Reworked envshakes on most attacks.
- New super sparks.

9-28-12:
- Overlimit revamp.
- New Super Portrait animations.
- New Super Combo Finish animation.
- New slash sounds.
- Increased invulnerable frames of EX Neige Plan.
- Decrased hit stun of Fleur Freeze.
- Standing Fleur Freeze doesn't launch opponent as high anymore.
- Changed the way the icicles are spawned in the aerial version of Etiole Sirius to lower lag.
- Medium Swan Lake will now knock down, while the heavy version causes wall slam.
- Wall bounce now makes a sound upon impact.

3-18-14:
- Updates to Awakening system.
- Awakened attacks added.
- Faster start up on EX Neige Plan.
- Decreased hit pause/stun on normal EX Capriole.
- Updated voice clips.
- New big portrait.

7-31-15:
- Updated a few vars that conflicted with AP/SP system when using Mugen Houyou
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Future Updates:
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- More super/special moves possibly
- Hit/guard sparks
- More intros/winposes
- More alterations and fixes
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Special Thanks:
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- NxL, Liger, and Orochi Gill for beta testing
- PotS for the effects and references regarding his system 
- Buckus for references with the chaining and damage dampener
- Vyn for the super/hyper combo finish effects
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Contact Info:
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If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.mugen-infantry.net 